﻿using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace Lucy.Engine.Framework
{
    public class GameObject
    {
        public Vector2 Position { get; set; }
        public float Rotation { get; set; }

        public List<Component> Components { get; private set; }

        public GameObject()
        {
            Components = new List<Component>();
        }
    }
}
